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Old 11-03-13, 04:40 AM   #3
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
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Brilliant finding Rongel; this reduces our field of investigation considerably

Two thoughts:

- as I have told you a few weeks ago, SHIII and SH5 starshells are pretty similar when looked on file. Yet, afaik, SHIII isn't affected by the same lagging issue as SH5; at least not as much. This is pretty weird considering that SH5 is an evolution of the previous game, and makes me to wonder if the culprit is some of the (4/2) node attributes which might have changed since SHIII, rather than the node itself.

- SH5's and, if memory serves me well, SHIII's starshell omni light effects are animated, probably for simulating light trembling. In SH5, this effect has a rate of one frame every thirtieth of second, and can be a serious fps eater. I am pretty sure that removing the LightAnimation node, or toning its frame rate down, would make the game much smoother when the starshell effect is played, and wouldn't affect starshell's functionality.

Quote:
Originally Posted by vdr1981 View Post
So, with "default" starshels ships can actually see you better ?
yep, likewise when you are within searchlight's beam
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