Quote:
Originally Posted by InvisibleDeath
I backed off the the equipment fix and reinstalled all the pieces as per sober and that fixed it all. My mix is running great now.
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You shouldn't enable together DynEnv's submods which bring the same number in their name: e.g
11.a.I Sea Plants - Atlantic Kelp Forests (high resolution) and
11.b.I Sea Plants - Med Posidonia Meadows (high resolution). They overwrite each others, and only the submod enabled last will be "active"