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Old 03-04-06, 03:17 PM   #21
panthercules
The Old Man
 
Join Date: Apr 2005
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I'm getting a little confused by some of the last few posts - just to be clear, I'm not worried about the "number of days in port between patrols" issue - that is easy to get down to 1 day via SH3 Commander.

The problem I am hoping to overcome is that docking at a milk cow is treated by the game as the end of your current patrol and the start of another one (e.g., I'm on my 11th patrol before I dock, and I'm on my 12th patrol after I dock and head out again). This in essence splits what should be a single patrol into two separate, numbered patrols in all your log books, personnel files and other records. I would like to avoid that effect, presumably by finding some other way to simply adjust my torpedo load and fuel back to 100% without actually docking with the milk cow and triggering these other undesired effects.

I was hoping that there would be some text/.cfg type file that stores your u-boat's current fuel percentage and torpedo loadout data at the point where you save each game, in a way that could be easily edited outside of the game. This would let you save the game and exit while near (but not docked at) the milk cow, edit the relevant saved game file to change fuel and torps back to 100%, then reload that saved game, at which point (if it worked) you would still be in the middle of the same patrol but with 100% fuel and torps again. Unless I've missed something however, this fuel/torp status info must be in the ____.sav file and I don't know how (or even if it's possible) to peek into or edit that .sav file. I was hoping some of the real mod whizzes around here would know a way to do this.
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