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Old 10-30-13, 12:46 AM   #4
TorpX
Silent Hunter
 
Join Date: Sep 2010
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Quote:
Originally Posted by Loganrocks7 View Post
What's the optimal tonnage?
That's a hard question to answer.

Much depends on mods, the realism settings you use, and just as importantly, whatever "house rules" you hold to.

Personally, I tend to use a hard set of rules, but on the other hand, I don't expect to get huge tonnages either.

Historically, many skippers got zilch on their first patrols, especially in the early months of the war. Late in the war, fewer ships were being sunk too, since there were few torpedo-worthy targets to be found.

Sinking 10 to 15 thousand tons would not put you in high bracket (at least in a fleetboat), so it sort of makes sense that you might be slated for a desk job after a few patrols. Every patrol is different though. You can't sink what isn't there. Most skippers didn't do more than 5 or 6 patrols before being rotated to either, a staff job, or a training command.

As you probably know already, you can prolong your patrol as long as you like, but extending it beyond 60 or 75 days is very unrealistic. I would just sink as much as you can within realistic limits, and take what the admiral offers you.

I should ask, are you playing stock, or with mods?
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