Quote:
Originally Posted by gap
As I had supposed, the problem was the 'freights' material getting screwed up every time I updated crates' vertices. Don't ask me how.
I have tried every combination of import options not avail, and modifing material's extended data properties didn't work either: apparently after importing a new mesh extended data wasn't applied anymore.
At the end I decided setting a new material for replacing the corrupted one. It seems to work; at least Goblin renders the crates correctly. Please, check that in game everything is in order as well. New version of the fix below:
http://www.mediafire.com/?d8r83hwqtccrv9q
|
Tested it, and it seems to work

Thanks Gap!
Quote:
This is great Rongel 
But I can't help thinking of what happened to PedroBas' 'MyMegaMod'.
One single megamod could, and should be a solution for most mates around to get SH5 playable.
Just a suggestion;
To make this megamod a tempting option to more players than the ones preferring the NewUIs TDC
Could you please try to make an alternative version including the Parts Magui by DrJones?
|
What happened to Perdobas's megamod? I can' remember, or I was away that time. Something horrible? I havent seen Pedrobas for a while...
About Magui... Unfortunately I don't know anything about that mod, except that it looks very nice! In my opinion TDW's UI is really great but it kind of lacks graphic designer. I'm going to stick with TDW, it's the one I know, and I think I don't have time to manage two different versions. Maybe somebody else can do it later, it's not
that hard to build the current package and add my additions in it.
Thanks for the support
I did some testing before and suprise suprise, encountered several CTD's. That kind of alarmed me, and I did some tuning, returned to FX update 2.1, and cleaned some of my additions. Can't say what caused it, could have been my own tweaks and test mods. Anyway, now it seems stable, no crashes yet, and at least five hours of gameplay behind... lets see what happens!