Thread: Flower Class
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Old 10-28-13, 06:09 PM   #10
plj
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Quote:
Originally Posted by tat501 View Post
Its not "create a new game". SH3 and SH4 both had mods to do it. Its just massively more complex and difficult with the SH5 engine than it was previously.
The crew AI for a destroyers vastly differs from that of a sub .. it would need to be rewritten or added to the game.
The weaponsystems on a destroyer vastly differ from those on a sub .. it would need to be written from scratch.
The ship equipment on a sub vastly differs from that on a destroyer .. it would need to be written from scratch for the most part, or rewritten.
For the destroyer to have meaningfull tasks, the complete AI has to be revamped .. convoys for you to escort should be there, subs to attack them, there is no sub AI in game, unless you count the added sub, that only dives if fired upon .. stays down for a bit and then surfaces again .. again, tons of AI to create from scratch.
Campaign goals, fail conditions, victory conditions all have to be created from scratch .. yuo protect convoys, you dont sink subs .. this has to be coded from scratch.

The only thing that can stay as-is, is the environment.

This, to me, is a new game.
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