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Old 03-04-06, 07:21 AM   #10
ref
Grey Wolf
 
Join Date: Nov 2005
Location: Mar del Plata, Argentina
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Default Re: Hit Points Question

Quote:
Originally Posted by Der Teddy Bar
What are you attempting to achieve?

GW has said that they are using the NYGM Ship Damage Mod so you may not need to modify the HP's. The NYGM Ships HP's are at 2160, or in laymans terms, 12 full HP torpedoes and 18 Min HP torpedoes.
Private little project, not GW...

Quote:
Originally Posted by Der Teddy Bar
Anyway...
raise the units HP to 9999 for example
set the Flotability=0
change "Critical=No" if Yes
delete "Critical Chance=0.20"
set, add Crash Depth=100
job done.
I don't want to modify the zones.cfg, as for I understand from NYGM damage readme the values are shared with other ships.
I've been browsing the .zon files with an hex editor, and appears to be individual values for each compartment in it, I've identified three diferent structures with sphere radius, boxes size, armour level, etc, when I finish to figure it out I'll let you know.

Quote:
Originally Posted by Der Teddy Bar
Though I have been known to bite, try asking me first
I'll take your word for that.
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