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Old 10-26-13, 03:12 AM   #3989
Silent Steel
Sea Lord
 
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
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Quote:
Originally Posted by Chigley View Post
OK First CTD from vicinty of Danzig bay on completion of Baltic ops proceeding to Kiel as ordered at 17kts TC512 until 20kms from Kiel estuary dropped to TC32 when CTD on approaching Kiel estuary. I was planning on dropping to 12kts when level with mainland coastline.
2nd CTD. loaded game as continue campaign from last autosave before CTD 1. Again restarted game in vicinity of Dazig bay when proceeded at 17Kts TC512 upon entering Kiel estuary at TC16 and 17kts, I had just changed course 3-5kms short of a waypoint to avoid DD, then CTD.

Hi Chigley

I've checked your mod list and I'd suggest you try this load order. Mods in Bold are moved.

Accurate German Flags
sobers game loading tips V8 SH5
DBM Background Video
SH5_7A_Conning_Fix
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
SH5 Longer Repairs v.1
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
AI_sub_crew_1_0_2_TheDarkWraith < has previously been reported to cause CTDs
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z < Hmmm, looks strange - disable

IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
Sjizzle's - Charts for NewUIs part1_07.06.2013
Manos Scopes-patch for 16x9

R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch

Depth Charge Fix Reduced Explosion Range
Cerberus62 Corrected Depth Charge Projector 1.0
Reworked Morale and Abilities v.1.1
MFCMCCDLite
Speech fixes and additions (english version)
TDW FX Fix for Sobers chimney smoke
Church's Compass Dials Mod v2.2 - Option One
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 12. Sounds
OPEN HORIZONS II_full v2.2

sobers multi color mod V5
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers water splash anim SH5
sobers best ever fog V22 SH5
sobers base sky mechanics V1
sobers better terrain v3 SH5
sobers waves mod V12 27032013
sobers more trees SH5
Sobers Terrain fix for OH2 V2.2
Small_trees_SH5_V1
Fuel Gauge WoGaDi_SteelViking's Interior

R.S.D. - Reworked Submarine Damage v5.4 by vdr1981
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
Bullet_spark_test

And-
In many cases the savegames seem to be what's causing CTDs. Some of our mates around here have got rid of the CTDs this way;
- Do a save when you start your return to port, i.e. far away from port > 700 - 1000 kms from port (this has done the trick for some mates)
- When you then are in the bunker (hopefully) you save the game again

And just in case you haven't tried this -
When editing your mod list it can be dome quite easily this way;







If this shouldn't help just let us know. This can and will be solved.
I'm beginning to suspect a corrupted JSGME install. If you want to try a JSGME re-install, PM me. I have an instruction, flawless.

Your specs are just fine.
Silent Steel is offline   Reply With Quote