Quote:
Originally Posted by Targor Avelany
Oh, believe me, I understand the principle  It doesn't make it any less tiring to figure it out because realistically the only way to do it is to do it by trial and error.
|
Well, to some extent one can evaluate the compatibility of two mods from the features they affect and by having a quick look into their respective files, but I agree that the more mods are enabled, the more are their interactions, and the harder is tracking down every potential source of problems.
Quote:
Originally Posted by volodya61
Very good explanation.. but.. two examples - Sub Flags and AI Sub Crew.. how these mods may corrupt a mod-list.. settings of these two mods don't overlap with settings of any other mods.. nowhere..
|
Sub flags, in several ways: see
this post by me for an example. Dunno about AI sub crew though: never looked into this mod.
Quote:
Originally Posted by privateer
They could have ID's that conflict? That has been a bain on modding from SH3 up to and includeing SH5.
ID conflicts have also been shown to be wildly variable! It may take special conditions to cause a crash.
Such as being near Units that have ID clashes.
|
Well said, this could explain some herratic and mysterious crashes.
Nonetheless, we must also consider that a 16-digit hex number can assume values from 0 to 18,446,744,073,709,552,000 lol. Unless we consider human error as a factor, the evenience of randomly duplicated Id's is extremely unlikely