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Old 10-23-13, 05:28 PM   #122
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by Targor Avelany View Post
last quote is privateer's, not mine, gap. I can't take credit for that, haha


My mistake, I have just corrected it

Quote:
Originally Posted by Targor Avelany View Post
In regards to static/vs on the sea balloons: the idea of having a bit of animation for the balloons is nice, but do we really need it? Generally you would see the balloons only through periscope and moderate range, so quality is not that crazy-important.

It also means that you would need 2 types of the balloons in the game, with 2 different models.
There were three possible usage for barrage balloons:

- land based
- fitted aboard barges and tugboats at anchor near ports, estuaries, etc.
- fitted aboat sea-going vessels, especially warships and landing crafts (in this case I think only the smaller model, i.e. "D-Day type" to put it clear was used).

Until we convert dat ships into GR2 units, at least the second usage will require dat balloon anyway (GR2 euipment is rendered totally black on dat ships). Since we are at it, why not trying to give dat balloons some nice extra effects?

Quote:
Originally Posted by Targor Avelany View Post
I will play around with possibilities and controllers and see what will work.
I am currently busy with the FXU 0.0.22 fix, but let me know if you need for help with the controllers.
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