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Old 10-23-13, 04:53 PM   #121
Targor Avelany
Ace of the Deep
 
Join Date: Jan 2010
Location: Vancouver, BC, Canada
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last quote is privateer's, not mine, gap. I can't take credit for that, haha

In regards to static/vs on the sea balloons: the idea of having a bit of animation for the balloons is nice, but do we really need it? Generally you would see the balloons only through periscope and moderate range, so quality is not that crazy-important.

It also means that you would need 2 types of the balloons in the game, with 2 different models.

I will play around with possibilities and controllers and see what will work.
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