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Originally Posted by gap
The anchoring point of the balloon should be the bottom part of the central cable. This should also be the pivot around which the balloon should "fluctuate", if possible. I was also planning to use the same model with some minor modification for ship-borne balloons (in dat format at the moment). In this case the balloon and the cable shouldn't be affected by ship's pitch and roll, always keeping the vertical. Not sure how to do it though. Maybe an object pendulum controller? 
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I don't think that this would be much of a problem. There are enough bones on this thing.
Quote:
Originally Posted by gap
At first sight it looked like the best candidate 
What other object are you using instead?
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Iceberg03
Quote:
Originally Posted by gap
can't wait!
Yep, this is what I was talking about when I said that importing complex units is pitifully slow process. But I have also noticed that the more one messes with it, the more he learns which sequence of actions can potentially break the file. For sure saving many backups is an essential part of the workflow....
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Yep. 100% agree.
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Originally Posted by gap
I like the model used so far in OH, but I agree with you that it is not very realistic (the least problem being its exorbitant size!).
Besides the document I have pointed you to, there are many other WWII ordnance manuals available on the web, many of them with detailed original drawings. The most complete on-line collection of originaldocuments I have found so far is Grenades, mines and bobytraps.
In addition, I suggest you becoming a memeber of the Accurate Model Parts forum. Model builders ar probably more fastidious that us subsim gamers, when it comes to details. The website above is full of pictures and drawings showing WWII weapons in every detail. It got even a German U-boat section where you coud probably more that one interesting clue for your u-boat type IX project!
Getting back to the main topicc, I am sure that in the aforementioned sources we will find all we need to create some realistic WWII mine. Would be cool having at least one model for each of the main Nations involved in WWII. I will be glad to cooperate with you on this project, both through 3d modelling and GR2 Editor work 
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Awesome! I appreciate the point at a modelling forum.
I also agree with you on the mines: I love the OH2 mine, but it is not realistic. As a result what I think my first step will be is to create a model that is close to the mine with spikes similar to OH2, but base it's size/shape on a real mine.