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Originally Posted by Targor Avelany
Setting up the controller is not hard.
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The anchoring point of the balloon should be the bottom part of the central cable. This should also be the pivot around which the balloon should "fluctuate", if possible. I was also planning to use the same model with some minor modification for ship-borne balloons (in dat format at the moment). In this case the balloon and the cable shouldn't be affected by ship's pitch and roll, always keeping the vertical. Not sure how to do it though. Maybe an object pendulum controller?
Quote:
Originally Posted by Targor Avelany
I didn't find the cause, but I am pretty sure the biggest issue was the base GR2 file that you took.
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At first sight it looked like the best candidate

What other object are you using instead?
Quote:
Originally Posted by Targor Avelany
The balloon is essentially ready and I am just finishing everything up and making sure that it is more than prepared for any further modification: renaming of skeleton/bones, proper positioning, material names and meshes.
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can't wait!
Quote:
Originally Posted by Targor Avelany
GR2 Editor is still very unstable when you do any of the changes and it is extremely hard sometimes to predict which change will break the file, so I have to save/close/reopen the file after each change and that is one of the reasons why it takes so long.
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Yep, this is what I was talking about when I said that importing complex units is pitifully slow process. But I have also noticed that the more one messes with it, the more he learns which sequence of actions can potentially break the file. For sure saving many backups is an essential part of the workflow....
Quote:
Originally Posted by Targor Avelany
In regards to the mines:
I've looked over the documents that you gave me on the WW2 mines and done some other research, but there are just no mines like the ones in OH2 (at least not that I can find). I can be wrong - in which case I would greatly appreciate the info/source, so I could match it to that. I also might re-do the mines with a completely new mesh model and will just pick one of the bottom-chained mines that were used most throughout WW2 or even WW1 (as it seems lots of WW1 mines were used).
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I like the model used so far in OH, but I agree with you that it is not very realistic (the least problem being its exorbitant size!).
Besides the document I have pointed you to, there are many other WWII ordnance manuals available on the web, many of them with detailed original drawings. The most complete on-line collection of originaldocuments I have found so far is
Grenades, mines and bobytraps.
In addition, I suggest you becoming a memeber of the
Accurate Model Parts forum. Model builders ar probably more fastidious that us subsim gamers, when it comes to details. The website above is full of pictures and drawings showing WWII weapons in every detail. It got even a German U-boat section where you coud probably more that one interesting clue for your u-boat type IX project!
Getting back to the main topicc, I am sure that in the aforementioned sources we will find all we need to create some realistic WWII mine. Would be cool having at least one model for each of the main Nations involved in WWII. I will be glad to cooperate with you on this project, both through 3d modelling and GR2 Editor work