Quote:
Originally Posted by gap
yesss! Unfortunately at the current state of our GR2 knowledge, converting DAT ships into GR2 objects is probably going to be pitifully slow process; it is nonetheless an essential step that we should take soon or later.
Since you introduced the argument, Targor, any anticipation on the balloon? 
How is your work coming along? Have you discovered the cause of the texture mapping corruption? Today, while looking into OH's mines, I have discovered that their chains own a FollowParent controller, probably for making them to wave realistically around their anchoring point. Maybe we you should look into them and set the GR2 balloon for use of the said controller 
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Setting up the controller is not hard. I didn't find the cause, but I am pretty sure the biggest issue was the base GR2 file that you took.
The balloon is essentially ready and I am just finishing everything up and making sure that it is more than prepared for any further modification: renaming of skeleton/bones, proper positioning, material names and meshes.
GR2 Editor is still very unstable when you do any of the changes and it is extremely hard sometimes to predict which change will break the file, so I have to save/close/reopen the file after each change and that is one of the reasons why it takes so long.
In regards to the mines:
I've looked over the documents that you gave me on the WW2 mines and done some other research, but there are just no mines like the ones in OH2 (at least not that I can find). I can be wrong - in which case I would greatly appreciate the info/source, so I could match it to that. I also might re-do the mines with a completely new mesh model and will just pick one of the bottom-chained mines that were used most throughout WW2 or even WW1 (as it seems lots of WW1 mines were used).