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Old 10-22-13, 09:13 AM   #16
plj
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Quote:
Originally Posted by Trevally. View Post
Quote:
Originally Posted by gap View Post
This makes me to think that we should reverse the usage of HD/low res textures in Dynamic Environment: low resolution as standard textures of the main mod and high redolution ones as optional. As to now, no one uses the low resolution patch I have introduced with v 2.9.
Again .. I have done worse to my card then what sh5 can bring, even with rediculously large tesxture sizes. They will affect render time, not cause a CTD. NONE of the CTD's is on DX telling you to stuff the textures where the sun doesnt shine.. they all refer to scripts.

I'm willing to change my mind .. should be quite easy .. anybody cares to replace some standard sized textures with some rediculously large ones to the point where this theory would predict my 512mb card to go on strike ?
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