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Old 10-21-13, 06:16 AM   #5
sublynx
Sea Lord
 
Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
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Quote:
Originally Posted by xarel View Post
When I wrote "equipped with watch stars assigned by SH3 commander" I meant the crew had the appropriate qualification. Sorry for being so unclear.
You being clear won't help much if I read too sloppily Anyways, it's not just the qualifications, I think experience counts probably too. But much more than the crew it was the high TC.

Quote:
Originally Posted by xarel View Post
But going down to 128x will take forever for everything! I hoped that there would be a better solution. Seems like there isn't. Hmmm...
I hope there is a better solution too. The good old DOS game Aces of the Deep had the TC thing right - why can't SH3 handle it?

The TC does not bother me much anymore. With NYGM I find that I can't shake the escorts off until I've done three to four hours of evading in TC1. This and H.sie's Wolfpack mod forces me to play in very low time compressions for much of the game time. When I get to press the speed button to TC128 I feel like I have a time machine to future on my hands

I feel SH3 is the equivalent of a sniper rifle compared to an assault gun. With SH3 one sneaks ever so slowly into position, then stalk the prey for sometimes hours, even days, then a quick and then hours of very silent crawling away slow and quiet. As in a more fastpaced game one would just jump into the action with the assault gun on automatic fire and see who has the fastest reactions.
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