Quote:
Originally Posted by Staniol
...I do not expect such an extraordinary clever behaviour from an AI to navigate around an island (honestly, how complex this can be?  )
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making the navigator to follow a set of waypoints in a straight line (as in stock game): very easy;
setting him to behave as a blindfolded man trying to avoid obstacles: probably easy, but buggy and unrealistic;
coding a world-aware navigator: I am neither a programmer nor an expert of cybernetics, but I think it would be a very complex task...