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Old 10-20-13, 09:32 PM   #11
JoeCorrado
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Join Date: Apr 2005
Location: Illinois
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Quote:
Originally Posted by Admiral Halsey View Post
I had no clue that they told them to attack via sound only. They really didn't think they would get a ton of hits right?
The navy removed a large number of the more senior sub commanders for being TOO cautious. It was the youngsters who were new to command who led the way with their aggressive mannerisms.

The stay submerged during the daytime operational doctrine was ignored, staying on the surface and only submerging when you had to- simply sighting a plane would not dictate a dive- the plane had to become an obvious threat of sighting you before the order to dive was given. And once dived- the sub commander and their crew felt pretty safe from danger. And they were proven correct for the most part. TMO overplays the role of air patrols by giving them the eyes of God, and the hit power of Thor's Hammer.

Attacking while surfaced at night was a wildly successful tactic that was doctrine from fairly early in the war. Closing to ranges that would get you detected at twice that distance in TMO.

Japanese sonar was not very good to begin with, and they used "active" sonar only AFTER detecting you in some other manner... typically AFTER your attack had commenced. TMO ignores this fact to a large degree.

The Japanese merchants were typically not armed well enough to pose an immediate and serious threat to your boat unless you chose to engage in a short range surface action- and even then, the gunnery skills of the merchants were lacking to say the least. TMO gives merchant gunners a skill that would have made the fleet admiral proud! And TMO also gives the Japanese machine guns used most often by these merchants throughout most of the war, armor piercing capabilities from ranges that simply were not factual.

Quote:
Originally Posted by REd Devil
Thanks for the update but TMO sounds 'unrealistic' to me. Whilst the IJN had a well trained navy, they overestimated their worth. Complacency and belief in the sub humans of the USA proved their undoing. Yamamoto predicted 6 months of glory then the fight back would begin rolling, it proved correct.
The list of issues related to realism and TMO is sort of a mute point. TMO was not meant to be realistic as it progressed. Instead, it was meant to give the AI enough advantages that you would be hard pressed to survive to late war, let alone to wars end if you did not exercise an UNREALISTIC level of caution. - The type of caution that led to the dismissal of many sub commanders during the early war.

Just my opinion and it is not intended to take away from TMO at all. Simply saying that Duci gave the fans of TMO was he believed they wanted- more and more challenges delivered via a more and more unrealistically skilled AI.

TMO is well worth the time to learn. Well worth the time to develope your own skills to defeat even a Bungo Pete type of adversary. Well worth the effort to "flavor it to your own taste" as Duci used to say. Meaning tweak TMO as you wish in order to bring it into line with what you want. There are some mods available that will modify certain aspects of TMO and you can tweak others on your own.

As for RSRD- when it comes to historically accurate NAVAL actions- NOTHING else comes close. RSRD is a bit weak on the merchant side- but then again...

The only way to make SH4 exactly what YOU want, is to experiment and modify things that you dislike about the stock game, TMO, RFB, OM, GFP or any combination. "Borrow from one and patch another- it can be challenging as facing down a trio of Ducis destroyer escorts who have a few freinds in the sky to keep you hopping!
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