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Originally Posted by Tikigod
can you add them to the windows as well? and what about port and starboard lights? are they feasible? this looks really good 
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Quote:
Originally Posted by Tikigod
maybe passenger ships an look like this....is this possible? if not I would at least like to see functioning port and starboard lights...it would make night time navigation in harbors alot easier.....especially with HT.
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Quote:
Originally Posted by Spent
what about the skins on buildings in harbors? How did their windows make the effect of "lit up"? How hard would it be to create soemthing like that as a window for the ship skin?
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Quote:
Originally Posted by Tikigod
Well the buildings are just textures (they don't give off light) so it wouldn't be hard to do....But, I'm not sure the ships switch to day and night like the buildings in cities do. Does anyone know if there are night time textures are for ships? If there aren't the game itself might be darkening the daytime textures in the engine itself. If that is the case we won't be able to make the textures bright enough to get the effect we want.
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There are no night textures for ships. Although overlayed textured are implemented for Harbor objects, this mechanism may not necessarily work for ships. As I understand in order to try applying it for ships one needs to re-do UV-mapping for 3D models and even then it may not work because of possible specificity of this feature only for Harbor object in the SH3 engine.
As to port and starboard lights, the way I designed this mod will require actual changes in 3D models of each stock ship. Quite some work.