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Old 10-20-13, 11:29 AM   #86
Rongel
Grey Wolf
 
Join Date: Jan 2009
Location: Finland
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Quote:
Originally Posted by gap View Post
Hard to say. I have discussed with Privateer on the topic, and according to him the additional collision and reflection models are only a waste of resources: though low poly, the game must load them in memory, whereas a second iteration of their own visible mesh would be immediately available. Makes sense. I have used this concept for the explosive barrels you have been testing (80 iterations of the same barrel mesh for each cargo unit, IIRC), and you didn't report any lag until you damaged them. At that point the stutter was caused by their particle effects. Yet, if things were that simple, I wonder why devs didn't use the same method
Made some more tests with the modified mines but couldn't see that much difference, difficult to say if it helps or not... I think in this case it's just the sheer volume of the map objects, there are hundreds of those things in the minefield.

Oh, there is nasty visual bug in Wilhelmshaven harbour, many of the houses are levitating!



Either the terrain should be higher up, or the houses lower. Is there somebody who knows how to fix this issue around, maybe Sober???
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