jhapprich - can we compare notes on how accurate you managed to get the torpedoes - I had to mess around with mounting the torpspan launcher onto dummy turrets - to try and get the launcher to lead targets by enough to enable the torps to have some chance of hitting - issues I had to try and work around are;
1) limiting the torp launcher gun to short range - otherwise the Ai insists on trying to launch from a long way out with disaterous accuracy. No real solution - I changed AI to only spot targets at short range, but, of course, this buggers up apsects of the game when you want the AI to engage at long ranges (destroyers and cruisers mostly).
2) I played around with different turret configurations and error angles to enable a "spread" launch - again this helps substantially with accuracy at fater / longer range targets.
If you show me your settings, I'll share mine.
For AI subs, as stated before, I found it best to create subs at multiple different depths, all with the launches mounted above water level (oterhwise AI won't fire them) ... so multiple AI sub models, each at different depth and launcher mount points at different heights above the main sub model.
I never had an issue with AI torps sinking - strange .... if anyting the ones I use (original credit to Drakfish) seemed to skip along the surface too much.
Sounds like we've all made promising progress. What I'm playing with right now is multiple depth charge models (they are configured as torpedoes so you can laucnh from rear tubes) - so that I can depth charge at different depths.... although was also going to play with different magnetic pistol settings to see if that can dispense with the need for different depth charge configurations.
Did you use homing torps for the Ai torps ? If so, did you modify an existing torp or use one of the pre-configured homing torp types ?
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