Quote:
Originally Posted by Rongel
So I made a box in Blender (wow, a new experience!) and imported it as the new DMG_col node 3d model. Maybe somebody knows more about this, but common sense says to me that this should make the mine more "light" and remove some lagging from the minefields, because it has much less those vertex/triangles/normal-thingies!
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Hard to say. I have discussed with Privateer on the topic, and according to him the additional collision and reflection models are only a waste of resources: though low poly, the game must load them in memory, whereas a second iteration of their own visible mesh would be immediately available. Makes sense. I have used this concept for the explosive barrels you have been testing (80 iterations of the same barrel mesh for each cargo unit, IIRC), and you didn't report any lag until you damaged them. At that point the stutter was caused by their particle effects. Yet, if things were that simple, I wonder why devs didn't use the same method