OK here are my findings.
The leaks are attached to graphs located in the Library folder. These graphs are labled "GraphFL_01", "GraphFL_02", "GraphFL_03". These are the particle generators that create the leak particles. The leaks are also attached to the "GraphHitPointsAll.dat" in Library. This is what ties the hull integrity to the damage. The link is there.
iN order to use the damage graph, or damage it trigger anything you must create a node called "$Gen_Flansha_0#". Notice the $ sign at the beginning tying it to a library entry. Also. the "#" is actually should be a number like "$Gen_Flansha_01", etc...
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