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Old 03-03-06, 09:22 AM   #13
Tikigod
Grey Wolf
 
Join Date: Mar 2005
Location: United States
Posts: 777
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Quote:
If you look in harbourkit.dat with pack3d you can see that there are separate objects for the buildings windows, don't know how are used.

Ref
The following files are the night files for the buildings:
Kit_00_N.tga
Kit_01_N.tga
Kit_02_N.tga
Kit_03_N.tga
Kit_04_N.tga
Kit_05_N.tga

I'm looking for the equivalent for the ships...which I don't think exists....I think the ships are just daytime textures darkened by the nighttime of the game engine.....so it looks like we won't be able to make really bright windows on a dark ship texture. If you make bright piercing lights for day texture they will just look rediculous in the day and at night just be dark and dull liek the rest of the ship....if this is the case.

If there were night textures for ships they should be in the "SilentHunterIII\data\Sea" directory with other ships...but, I'm just seeing day ship textures along with variations of color patterns created by the variety pack...nothing that would look like was used for night.

Does anyone know if there is a naming system within SH3? that if I was to name a file with "_N" after the default name of the texture if it will change to the night version when night comes around?
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