TMA-autocrew fiddling with the contact does make de contact appear in widely different places on the map. But it is usually along the same bearing, only changing in range. Afaik, it doesn't fix one or more parameters of the contact solution, like the player can.
The description of the OP is a massive change in bearing, especially after a turn of ownship. That's a dead giveaway of having chosen the imaginary contact.... or a helo on your tail.
When the Auto-TMA crew is enabled it drops the mirror contact almost instantly. It seems to be omniscient about where the target is, even with just 1 bearing line.
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