Quote:
Originally Posted by Rongel
Good points about EUF!
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My ideology concerning graphics is that modifications shouldn't stray too far from the stock game. Universal look is something I want and aim for with this mod. So your edits could help with this goal!
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I feel exactly like you about messing with other's mods, and I obviously agree with your vision about graphical homogeneity being an important prerequisite of each mod. I am going to look into EUF's graphics today, and I will report back with a work plan
Quote:
Originally Posted by Rongel
This is very nice to hear, I was thinking there was a ticking time bomb lurking in the modsoups waiting to go off. Currently my time is limited so if somebody wants to take a close look to EUF and release a fix-mod/patch, that would be great! Otherwise, I'll look into it later!
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I have alreay reviewed EUF's files conflicting with other must have mods, one by one, as I was suspecting that they might have been the cause of the infamous "silentotto ctd problem". Using Sober's mod order, most of the conflicts are sorted-out correctly. The one potential source of problems I have tracked down are some EUF equipments missing from New UI's boat eqp files. The solution would be copying TDW's snorkel entries at the end of New UI's eqp file and pasting them into EUF's versions of the same files. Doing it would require altering snorkel's progressive numbering for the VIIc and VIIc 41, as TheBeast has added some new equipment definitions to those files. I don't know if this would break the ability of TDW's Option Editor to enable the telescopic snorkels. Not a big deal, as one could enable them manually, but worth a test anyway