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Old 10-16-13, 05:12 PM   #6
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
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Quote:
Originally Posted by plj View Post
Which files is damage stored in ?
I don't remember exactly, but Vecko should know it.

Quote:
Originally Posted by plj View Post
Creating a vbscript that edits textfiles is easy.. damaging a sub through savegame and reloading that savegame would work fine .. you can replay scenario's endlessly that way ^^
One could edit savegames manually, but a an application randomizing damage settings automatically would be even better. Probably the neatest way to implement the idea, would be codig it New UI's (similar to what was already done by TDW with mission settings). Everytime a mission is selected, a script should generate a savegame automatically, patch it with user defined or random damage settings, and load it when the 'start mission' button is clicked

Quote:
Originally Posted by vdr1981 View Post
Type VIIC...Comparing to the default menu, I think this looks much more serious...
Well done Vecko. Let me know if, due to your equipment rearrangement, Nauticalwolf's graphics need still for some touch-ups. Once finished with the brown version, I could repeat the same changes for the grey version. Also: those equipment damage labels need to be resized a bit and moved around. Personally I would make their boxes transparent or semi-transparent, and I would use a font which fits better the rest of the UI. Last: new connecting lines have to be placed back on the background textures. Multiply all the above tasks times 3 if you like my idea to support also stock and drifter's UIs. It is quite a lot of work. Don't hesitate asking for help, if you think that I can relieve you from some of the work on Menu Editor
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