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Old 10-16-13, 12:56 AM   #46
Rongel
Grey Wolf
 
Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Quote:
Originally Posted by Navuhodonosor View Post
@ Rongel.
Maybe I can help by making Installer for major releases of your mod (maybe even patches, depends on my free time). It could contain uninstaller for easy remove/replace/reinstall and it could integrate in control panel for removal. You can check installers that I am making for ETS mods -Example.
By the way, great job, especially for us that do not have lot of extra time to mess with the game files.
Thanks for the support, I'll look into this! Do you know if exe-installer has specific advantages over JSGME-install? So far it's been working alright for me, even when the mod is over 2 gigs.

Quote:
What do tou think about updating your Torpedo Malfunctions-mod for compatibility with TDW's patches (the effect in game of different failure settings should be much more predictable now) and merging it with your megamod? We Torpedo sim files were tweked by Volodya already, but unlike you, he had not access to historical data, and his settings are compromise ones.
I have actually done that already . The Torpedo malfunction mod i'm testing right now is fully compatible with FX update and TDW's patches. So this megamod will also serve as a test lab to torpedo malfunctions.

Quote:
Nice idea , you can use any of my mods in this mega mod .
Thank you sober, much appreciated!
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