Quote:
Originally Posted by brett25
really nice rubini
working fine in my 20km environment
only suggestion/feedback would be if you can make them thicker/darker/fuller.....more visible, in some sunlight conditions i cant see the clouds very well even though they are there in the sky
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Hi brett,
Thanks by your feedback. I´m waiting for these type of comments, I mean, what ppl think about how clouds/fog must be: more discrete or more intense at first?
If you have some knowledge about S3D, please, open this scene.sim and change all horizon clouds (cardeal points)
Global opacity from 0.2 to, lets say, 0.5. Save and reenable the mod. This will make the horizon "clouds" much more intense/darker. The "central_clouds" can have the same modification too if you like it. And if you did it, please, let we know what are the result. Just don´t forget to try your "new" more intense clouds/fog also at night and other wheathers states to really make sure that they will also fit well on these environments.
I opted for more discrete fog/clouds as the first release because I guessed that it could fit better the majority of diferents environments on sh3 community. But I also like more a "bit more intense" one.
Another thing to think about is that as the mod is "all or nothing" a more intense/darker colors can make the mod a bit tedious and repetitive.
Yet another piece to count on is that the clouds becomes more intense after some minutes (sometimes 10 minutes).
Let me know yours results and thoughts on the matter.