View Single Post
Old 10-15-13, 08:45 PM   #88
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default

Quote:
Originally Posted by brett25 View Post
really nice rubini

working fine in my 20km environment

only suggestion/feedback would be if you can make them thicker/darker/fuller.....more visible, in some sunlight conditions i cant see the clouds very well even though they are there in the sky
Hi brett,

Thanks by your feedback. I´m waiting for these type of comments, I mean, what ppl think about how clouds/fog must be: more discrete or more intense at first?

If you have some knowledge about S3D, please, open this scene.sim and change all horizon clouds (cardeal points) Global opacity from 0.2 to, lets say, 0.5. Save and reenable the mod. This will make the horizon "clouds" much more intense/darker. The "central_clouds" can have the same modification too if you like it. And if you did it, please, let we know what are the result. Just don´t forget to try your "new" more intense clouds/fog also at night and other wheathers states to really make sure that they will also fit well on these environments.

I opted for more discrete fog/clouds as the first release because I guessed that it could fit better the majority of diferents environments on sh3 community. But I also like more a "bit more intense" one.

Another thing to think about is that as the mod is "all or nothing" a more intense/darker colors can make the mod a bit tedious and repetitive.

Yet another piece to count on is that the clouds becomes more intense after some minutes (sometimes 10 minutes).

Let me know yours results and thoughts on the matter.
__________________
One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve
Rubini is offline   Reply With Quote