Quote:
Originally Posted by Eesocks
I understand what you are all saying but having looked at the crew ratings in TMO I noticed they are all rated as 3. I would expect, at least in the early war, for there to be some less able crews around.
I think everyone has their own idea of realism so when I have time I'll change some of them in the early war to a lower level and a bit more random to try and simulate the learning curve the escorts would have gone through.
On the plus side after tracking a Troop convoy on radar for 4 hrs (real time) I fired 6 torps (just to make sure) at a 18k liner doing 18 knts and 2600 range with a slight spread and hit with all 6, so a least I'm shooting straight! This was with 93% realism.
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Add on Run Silent Run Deep mod with TMO.Escorts are easier in early war(their early war ASW was pitiful) and improves over time.RSRD is a campaign mod, adds historical traffic, among many things.Keeps the toughness of TMO escorts but does mellow them out a little.Still have to watch yourself esp from late 1943 on but definitely gives most realistic sim.They are not all super escorts but still have to play smart.Also, try the SH 4 AI fix from the downloads section.This stops them from always using active sonar.They only go active when the detect you, instead of always being active(even if you dont hear the ping). This helps and adds more realism yet they are tough, esp once you are detected.
Lowering their skill to competent(2) will affect your gameplay, they will be a bit too easy.