I've just finished going back, for the third time now, over my merge of DynEnv's and WRDWFAC's shader settings. As far as I can judge with (very limited) knowledge of python, there shouldn't be mistakes. Dowload link below (full credits to TDW):
http://www.mediafire.com/?hdt2micfay09ypa
Two alternative versions in the pack: one for use with DynEnv's Main Mod, the other compatible with the
DynEnv - Clear Water Surface optional mod. They are JSGME ready. Enable either of them after its corresponding DynEnv's mod. Since TDW's recent tweaks are already merged into my edit, installing
Water reflections intensity decrease with fog and clouds by TheDarkWraith v1.0.1.0 is not required.
Since we are at it, I will remind you that DynEnv Base Mod's water shaders were edited for decreasing foam opacity, and that the Clear Water Surface submod (also deviced in coolaboration with TDW) is required for making dat ships visible underwater when camera is above water. Enabling the regular version of WRDWFAC on top of the latter mods is possible, but it would break the functionalities descibed above.
I won't update Dynamic Environment's REL page with download link to my merges until I get confirmation that they work.
I wait for your feed-back guys