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Old 10-14-13, 10:23 AM   #12
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by TheDarkWraith View Post
v1.0.1.0 released. See post #1
Aw! I had just finished merging your changes into DynEnv's version of waterPS.fx

Quote:
Originally Posted by TheDarkWraith View Post
water reflections strength changes based on clouds level also now
Awesome

A couple of questions:

Do long range reflections also dim on sunny weather, or we still need to adjust ship reflection controllers' LOD distances?
Are reflections fading proportionally to ambient luminosity? They shouldn't be visible at all during dark nights

Quote:
Originally Posted by TheDarkWraith View Post
for you US citizens I apologize for wasting your tax dollars on this
Quote:
Originally Posted by Trevally. View Post
Ah - I guess no one has told you since you have been away in China - US government has shut down and you are not getting paid anyway - so waste away
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