Quote:
Originally Posted by TheDarkWraith
v1.0.1.0 released. See post #1
|
Aw! I had just finished merging your changes into DynEnv's version of waterPS.fx
Quote:
Originally Posted by TheDarkWraith
water reflections strength changes based on clouds level also now
|
Awesome
A couple of questions:
Do long range reflections also dim on sunny weather, or we still need to adjust ship reflection controllers' LOD distances?
Are reflections fading proportionally to ambient luminosity? They shouldn't be visible at all during dark nights
Quote:
Originally Posted by TheDarkWraith
for you US citizens I apologize for wasting your tax dollars on this 
|
Quote:
Originally Posted by Trevally.
Ah - I guess no one has told you since you have been away in China - US government has shut down and you are not getting paid anyway - so waste away 
|