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Old 10-13-13, 04:52 PM   #8
gap
Navy Seal
 
Join Date: Jan 2011
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Quote:
Originally Posted by plj View Post
Ah .. damage models are different for player controlled VS not .. that's kinda backwards, but then I didnt say anything at all :p

But that explains my bewilderment after pumping round 7 into her and still not seeing any noticable damage, while my own sub starts to sink as soon as someone looks the wrong way :/ :p
Yes, even though externally they look identical, playable and AI u-boats are separate units.

I think that for homogeneity with RSD, Vecko should also update AI sub damage, using for them similar settings as the ones used for player's subs. Heavily simpliefied though.
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