Quote:
Originally Posted by Rongel
...to keep things simple, I think I will concentrate on the non-steam version, so it will be necessary to patch the game with TDW's tools. Maybe there will be support for steamers later!
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I agree
Quote:
Originally Posted by Rongel
The reason why I put FX update 0_0_21 is that I've been using it myself, and it seems very stable. There was some speculation if the new version caused crashing, so I decided to play it safe. Can people confirm that 0_0_22 works?
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Quote:
Originally Posted by vdr1981
FXU 0.0.22 works just fine for me, IF i unquote 3 100% damage explosions effects in "radioroom" definition (zones.cfg). Don't get me wrong but, this could be easily my old PC ralated problem... Still testing this issue...
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FXU 0.0.22 is basically the same as v 0.0.21 with the addition of the new water splash effects, already featured in your mod list, and of three new zonse damage boxes for each stock ship with their relative new zone definitions in Zones.cfg file. Other than occupying some extra space in memory, I can hardly think of the new boxes causing any problem. The problem noticed by Vecko was rather connected to the settings of one of the new Zones, which triggered a bit too many effects for his system handling them. Reducing the number of effects solved the issue for Vecko
P.S: tomorrow I will start working on the toned-down flare effects
Quote:
Originally Posted by vdr1981
Yes, I really like IO StrategicMap as well, and would put it on the list, but sadly it doesn't seem compatible with the new UI version. Maybe somebody will make a compatibility patch to it???
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Volodya had offered for making the mod by Illyustrator and Obelix compatible with current UI mods before he suffered a major system crash.

I think it is a matter of merging some missing lines in a couple of ini or py files (don't remember exactly right now). If no one is planning to look in the two mods for the feasibility of a compatibility patch, I can do it myself and report back asap