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Old 10-13-13, 10:23 AM   #1
Rongel
Grey Wolf
 
Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
Default [WIP] A New MegaMod

I'm pretty sure i'm asking for trouble here, but I've been silently building a currently nameless megamod that is based on my own mod soup and sobers mod list.

I think SH 5 can be now very playable and enjoyable, but getting it to work is just too big challenge for many players. It kind of breaks my heart to read posts from new players who want to play the game, but are getting sucked into the black abyss of the mod soup chaos.

So the idea here is to merge the most important and stable mods and modify them, so that they work flawlessly together. Key elements are stability, playability and historical accuracy. Some reasons why I want to make this mod:

1. To create one big mod that is stable and radically improves the game, making SH 5 more accessible to new users. No more messy mod soup, or JSGME bugs.

2. Pre-set user configurations that are designed to work together (keyboard commands and TDW's UI user options pre-configured). You don't have to change any settigns before starting the game, except to patch the game with TDW's patcher.

3. And finally fix many small little bugs and add details to the whole game, so it is not just a collection of mods, but a real "megamod" with some personality in it. Currently this "smoothing around the edges" is impossible because everybody is using different mods.

This megamod would be built around TDW's great mods, and users would have to download the patcher as well, and patch the game themselves (but there would be instructions what patches to use).

This is the mod list and installation order I'm currently using, and to make this I ask permission to use following mods. This is probably the most difficult part, because some modders have dissappeared in to the shadows...

So if you are author of some of these mods, please tell if it's okay or not to use your mod! Ofcourse full credits are given to the authors.

# Compatible Conus00's Graphic Mod+SV's work (Conus00)
Window_Lights_Redone_V1 (az)
SteelViking's Interior Mod V1.2 (SteelViking)
SteelViking's Interior Mod V1.2.2 Patch (SteelViking)
# DynEnv v2.9 - 1. Main Mod (Stoianm & Gap)
# DynEnv v2.9 - 12. Sounds (Stoianm & Gap)
# Small_trees_SH5_V1 (Echolot)
# sobers best ever fog V22 SH5 (Sober)
# SH5_7A_Conning_Fix x (TheBeast)
Fuel Gauge WoGaDi_SteelViking's Interior (BIGREG)
Fix clock rear torpedo room VIIA (BIGREG)
# Equipment_Upgrades_Fix_v1_4_byTheBeast (TheBeast)
# Equipment_Upgrades_Fix_v1_4_Patch_1 (TheBeast)
# Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix (TheBeast)
# Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober (Sober)
# SH5 Longer Repairs v.1.01 (Rongel)
# FX_Update_0_0_22_ByTheDarkWraith (TheDarkWraith)
# Bullet_spark_test (Rongel)
# SH5 Starshells patch 1.0 (Rongel)
# NewUIs_TDC_7_4_2_ByTheDarkWraith (TheDarkWraith)
# NewUIs_TDC_7_4_2_New_radio_messages_German (TheDarkWraith)
# Sjizzle's - Charts for NewUIs part1_07.06.2013 (Sjizzle)
# Sjizzle's - Charts for NewUIs part 2_07.06.2013 (Sjizzle)
# Manos Scopes-patch for 16x9 (makman94)
# IRAI_0_0_37_ByTheDarkWraith (TheDarkWraith)
# TDW_No_Contact_Colors_1_1_0 (TheDarkWraith)
# TDW_Waypoint_Contacts_Same_Shape_No_Color_1_1_0 (TheDarkWraith)
# R.E.M_by_Xrundel_TheBeast_1.2 x (Xrundel & TheBeast)
# R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible (Xrundel & TheBeast)
# Cerberus62 Corrected Depth Charge Projector 1.0 (Cerberus62)
# MightyFine Crew Mod 1.2.1 Stock faces (Heretic)
# MCCD_1.04_MFCM_1.2.1_compatible (Athlonic)
Speech fixes and additions (german version) (KarlKoch)
# TDW FX Fix for Sobers chimney smoke (pedrobas)
# OPEN HORIZONS II v2.3 (Trevally)
# OPEN HORIZONS II v2.3 patch1 beta
# SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 (Rongel, TDW, stoianm)
# Targor's SH5 Wooden Lifeboats ver. 0.4 (Targor Avelany)

smaller flags for Warships 1_0b (uekel)
# SH5 External Cargo 1.1 (Rongel)
# Reworked Morale and Abilities v.1.2 (Rongel)
# Enhanced FunelSmoke1.2_by HanSolo78 (HanSolo78)
# Stormys DBSM SH5 v1.3 Basemod (Stormy)
# Stormys_DBSM_SH5_v1.3_optional_louder_engine_sound s (Stormy)
# Battlestations sound mod 1.1 (modified) (Rongel)
# Trevally Automated Scripts v0.6 (Trevally)
# Trevally Harbour & Kiel Canal Pilot v3.1 (Trevally)
# gap - armaments & equipments patch v 0.2 (Gap)
Shadow Improvement ModLR (SteelViking)
# SH5 Torpedo Malfunctions (Rongel)
# IO_StrategicMap_7_4_2_for_TDWv742 (Obelix)
# Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1 (damage-part)

(# permission granted)

This mod would have several authors, my role is to merge individual mods together and add some icing on top. I'm not here to make the future of Silent Hunter 5, and this modpack won't be for everyone. The point is now just to make this game fun and accessible, and I think it's now the right time for that!

Last edited by Rongel; 12-29-13 at 08:11 AM.
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