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Old 10-11-13, 03:12 PM   #15
gap
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Join Date: Jan 2011
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Quote:
Originally Posted by volodya61 View Post
Forgot to say.. do you think it really needed? there are a few menu.txt in a different languages.. even TDW didn't do it with the patcher's entries

EDIT: maybe a better way is to add these rows to the first post of its future thread and to the readme file
There are two UI mods, each with its own menu.txt in several languages. To make things worse, menu.txt changes every time a new version of those mods is released, so including that file in Reworked U-boat Guns is obviously excluded.

My ideawas too create a batch file able to:

- read an external txt file with the new menu entries;
- check menu.txt for entries having the same sorting number;
- if entries with the same number are found, display a warning message and exit the process;
- if no entries with the same number are found, append the new entries to menu.txt in their correct position;
- move the edited menu.txt in the correct path of the mod.

All the user woud need to do, would be:

- translating the new entries txt file in his own language (optional);
- copying the menu.txt of his used UI mod into the same folder as the batch file and the new menu entries text file;
- double click on the batch to run it;
- enable the mod normally.

What do you think? I agree with you that this is not the most impotant feature: we could leave the user to copy/paste the new entries manually, but my method is safer and so much more cool! It would also be a good excercise for me
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