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Old 10-07-13, 10:43 AM   #349
gap
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Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by plj View Post
I can also start Mare Nostrum without issue. Entered base, started patrol, no CTD.

Same can NOT be said for Battle for the Mediteranean, which CTD's as expected at campaign start.
Seems that I have started the Mare Nostrum/Battle for the Mediterranean misunderstanding, sorry for that.

So, CTD's only happen when starting BATTLE OF THE MEDITERRANEAN using silentotto, and with R.S.D. 5.2 or higher enabled.

Probably it has already been asked/answered in some previous post, but just to put it clear: have all of the three above conditions to be true for CTD's to happen? Did RSD versions previous to 5.2 have the same issue? If that was true, the problem would likely be my destructible GHG patch, though I can't see how it relates to the aforementioned campaign

Quote:
Originally Posted by plj View Post
Would it be helpfull to know which campaigns can be started using silentotto and which ones cant ? If so, I'll make that list first.
Any campaign

Quote:
Originally Posted by plj View Post
Just to be ocercomplete, again my currently used modlist and order:
Okay, this is helpfull, I will examine your mods one by one, and see if something in them could conflict with RSD or cause in any other way your problem

Quote:
Originally Posted by plj View Post
EDIT: Could it be the sub model you get in that campaign ? Also, I know it has been brought up before but donno what it was again, but my sub dives to snorkeldepth in dock, then comes back up .. could it hit the bottom in BftM and die, causing a CTD ?
Yes, I thought about it: your newly assigned boat striking the sea bottom and suffering fatal damage due to the way RSD is set... unfortunately no new U-boat command is assigned during Battle of the Mediterranean:
http://www.subsim.com/radioroom/show...97&postcount=2

@ Vecko, is your sub similarly diving when at dock?

We should also ask Trevally if the layers of that campaign are especially overcrowded, thus explaining a CTD by "heavy mods overlapping" as suggested by Volodya.

Another idea that came to my mind is that during Battle of the Mediterranean an equipment upgrade which is broken due to an incompatibility issue between RSD and EUF, could become available by date, thus revealing the problem...

EUF is a bit confusing as it comes in a lot of separate packages: main mod, patch, patch hotfix. To make things even worst, ther is even an EUF_UBoat_FX by the same TheBeast, and sober's available by date patch:

- @ Vecko, have you made sure that your upc/upcge files are based on EUF's ones, with EUF's submods enabled in the right order?

- I have noticed tha the copy of EUF's Patch_1_HotFix featured in Vecko's mod list is marked by an hash (#), whereas plj's one has not it. Are you guy sure that they are exactly the same mod?

- A while ago I and some other forum member had noticed that the upc file contained in Patch_1 (available by date) V9 by sober ignored the Patch_1_Hotfix, thus missing some entries and/or having in it some wrong references to items which had been changed in other files. I think Sober has allready corrected the mistake. Just in case: have you guys checked its UpgradePacks.upc file for errors? Except for UnitUpgradePackIntervalOptions settings, other settings should be identical to the ones of the hotfix

- has any of yo run TDW's mod validator? Sometimes it can spot little mistakes than an human eyes would easily overlook
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