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Old 10-07-13, 09:38 AM   #22
volodya61
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Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
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Quote:
Originally Posted by gap View Post
I don't remember if Volodya has somehow adjusted my settings for the current version, but our mod used even harder deck gun settings that the one by sober, reducing traverse as well as elevation speed.
No.. or almost no.. I just adjusted a little bit start/stop animation.. that's all..

Quote:
Originally Posted by gap View Post
Moreover, our mod fixes AI crew's aiming, which was broken for most Flak guns. Due to their harder handling and to the randomization happening in game, they are still not 100% accurate, but I can guarantee you that by now our gunners will strive aiming at their designed target, instead of shooting regularly below or above them.
Perhaps you wanted to say all of the Flaks were broken ..

Quote:
Originally Posted by gap View Post
Due to its simplicity, the present version won't cause any CTD, I can guarantee it, and for sure has lesser compatibility issue than the one I have on the making.
For some reason our work is in my list of 'heavy' mods.. sometimes I got CTD on campaign start when tried to include it in some my lists ..
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