Thread: [WIP] FX Update
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Old 10-06-13, 05:37 PM   #1094
volodya61
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Quote:
Originally Posted by gap View Post


By the way: what about my idea of decreasing the pps rate of those flares, for reucing their impact on pc prformance, instead of giving the up at all?
We could use the one stock starshell effect as model, instead of starting from scratch... after all, stock tracers don't cause that much stuttering, and they use the same particle generators as starshells. This, together with Rongel's no bullet debris patch, would be an huge improvement for FXU
Good idea
I'm a little busy at the moment, I'm working on final edition of my edition of Win7 .. and as I've said before (http://www.subsim.com/radioroom/show...&postcount=236) I even can't continue to work on my main work - NoName Mod Pack..
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