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Old 10-06-13, 12:36 PM   #45
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
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Quote:
Originally Posted by Rongel View Post
Okay, here is a test version of the my bullet hit-effect, it removes the debris-effect created by FX update and reduces crashing in battles...
Looks awesome Rongel!

In my opinion much more realistic than the debris we had before

Quote:
Originally Posted by vdr1981 View Post
Ok, tell me where radio zones are located for Liberty merchant and i will start to return one by one effect. Expect full report in few days...
Sorry for the late reply: I took two days off

Before you start testing, you should download my Ship Radio Damage Patch Test 1 which (I hope) should make ship radio equipment more susceptible to damage.

Open its Zones.cfg file, and modify/remove RadioRoom effects at your wish. The file is identical to the one of FXU 0.0.22, with the exception of RadioRoom's HP and AP settings by the way. You can enable it on top of the latest FXU version.

The patch should affect particularly Liberty ships, and Appalachian-class amphibious ships, wose compartment boxes I have rearranged for making their radio room zone more exposed to enemy fire. Make sure to carry your tests on one of them, and aim at the red boxes below (left: Liberty, right Appalachian)



One last note: the patch is not R.S.D. compatible (I deviced it before you started working on your mod), but if you prefer you can use R.S.D's Zone file, and change RadioRoom's settings as stated above
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