Quote:
Originally Posted by plj
I'll do it .. need to learn how to do this anyway if I am to compile a brainless installer :p
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You can do it: it is really an easy task, and since you are at it, you can also do the same work with
Alternate Sinking Mechanism (v1 and v2), and
Real Sink 1.0. They are not compatible with each other and with the AI Crew Damage mod, but they can be made compatible with the latest versions of FX.U. and R.S.D. by merging the missing zone definitions.
When you get the files ready, you should start a new REL thread, call it "Zones.cfg updates" or something like that, put there the links to the various versions of the file tweaked by you, and keep them updated when a mod adds new zone definitions or modifies the old ones.
Quote:
Originally Posted by plj
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Like this ?
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Exactly that: the file contains three sections:
- [Zones List]: it is the index of the zone definitions set in the file. They must be numbered and sorted in ascending order. Most mods come to a stop at 224=NFlotFlood, I think. You should add the missing zones from R.S.D. 5.3, which got the most updated Zones.cfg at present. The good news is that all the versions of Zones.cfg follow the same numbering, so all you need to do is checking the end of the Zone List of each file for missin entries
- after that section, there are n sections (where n = sorting number of the last item in Zones List), each containing the settings of each of the zones listed in the Zones List section. There are no numbers here, but zone definitions follow the same order as in the Zones List, and their headers use the same names as stated in Zones List. Again, you should skip to the end, and copy/paste the missing definitions.
- the last short section is called [Global Params] and you shouldn't touch it.
Easier done than said
Quote:
Originally Posted by plj
Thanx for the knowledge ... just curious btw ... is there stuff you dont know about silent hunter 5 ?
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There is still very much that I don't know. My weakest point? Campaign settings: I know almost nothing about them (shame on Trevally who didn't teach me yet

) ...not to mention all the knowledge of TDW about SH5's code, which is definitely outside my reach.
Quote:
Originally Posted by vdr1981
After TDW New UI's?
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If you tell me which files of each mod conflict with New UI's, I will be able to give you my informed answer, but in general New UI's shouldn't interfere too much with those mods
Quote:
Originally Posted by plj
Crashdiving with that above zone.cfg in Memel harbor does no damage to my sub .. I can steer her into land without any damage .. 100% realism...
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Do you mean the one you have pasted @ post #10 ? That file is missing the new zones of R.S.D. If you had the latter mod enabled during your test at Memel, I am even surprised that you dind't get a CTD due to the missing zone definitions.