Quote:
Originally Posted by vdr1981
Gap, one question...
Can i use zone.cfg from R.S.D./FX.U.0.0.22 with FX update 0.0.21? I'm still experiencing random CTD's with 0.0.22 (critical explosion after torpedo struck). I tried this before and everything was OK , except i'm not sure, do i lose some functionality? In the changelog for FXU0.0.22 ther is a few words about changes regarding radio room zones for ships... What's going on here?
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The main difference between v 0.0.21 and v 0.00.22 of FX.U, is the addition in the latter of improved torpedo splash effects (could the new particle generator settings be the reason of your crashes?

) and the addition of new zones / ship compartment boxes supporting TDW's
Ship radio damage patch.
You can use FX.U v 0.00.22 without the radio patch: the new zones will be treated by the game just as any other zone. You can also use the radio patch without FX.U v 0.00.22: the patch woud automatically put indestructible radio equipment aboard ships missing their radio equipment zones, but this would ultimately fail the purpose of the patch itself.
About using FX.U v 0.00.21 together with R.S.D.(whose Zone.cfg file is based on the latest version of the former mod, I suppose), this is surely possible as far as R.S.D. is enabled last, indeed. The new zone definitions from FX.U v 0.00.22 not used by v 0.00.21, would be simply ignored. The only downside is that, as stated above, you would loose
Ship radio damage patche's functionalities, if you use it, and your torpedo splashes would look rather ugly.