Quote:
Originally Posted by tonibamestre
You guys will do an excellent job, Im sure. What I would do is to pay special attention to the Multiplayer aspect,to be able to play loooong missions,to be at sea for days if needed and also be able to command civilian merchants and oilers. This way human factor will be a MUST all around the game, not playing with AI elements only.
P.D Will be the Admiral Graff Spee modelled guys?
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Thank Toni we will surely do our very best within the limit technology will impose to us.
We agree the multiplayer aspect of ATWAR will have to be lay down very carefully to make sure everything will be well balance and to offer various play modes and we already have some nice ideas regarding this but we cannot release the info yet.
We already plan to have playable merchants not all of them but some will be, just keep in mind they might be available only after initial release it all depend on how smooth the development will go and to how many more artists we can hired.
Regarding Admiral Graff Spee rest assure that ATWAR will include all the capital ships available in the Atlantic theater.
We already have almost all the u-boats done including detail interior for each so our next step and it is already in motion are every major capital ships.
The ATWAR website will have a special section call the Shipyard and it will show the progress on each of the various ships and will be update weekly so you guy's can see the progression.
Regards the
Atlantic Warfare team