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Old 10-03-13, 05:34 PM   #4
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
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Quote:
Originally Posted by Novakat77 View Post
First time I am speaking here on subsim, so hello everyone.
Welcome onboard, Novakat77

Quote:
Originally Posted by Novakat77 View Post
I would like to know what I need so that when a ship gets hit and starts taking on water, that it will continue to take on water till it sinks unless of course it is repaired.
The patch that you are looking for is called Crew AI Damage Control, an makes AI ship crews to handle damage onboard, thus making ships harder to sink. A few notes about the usage of the above patch and of TDW's generic patcher in general:

- in the Generic Patcher package, MOD folder, there is a second package called AI_Crew_Damage_Control.zip which contains some additional mods intended to work together with the omonymus patch, or for testing it. You should enable with JSGME the one called AI_Crew_Damage_Control_Revised_Zones_cfg_Based_On_ FX_Update_By_TheDarkWraith. It will make ship flooding more severe. It is compatible with FX Update and you should enable it after the latter mod. Any other mod overwriting its files, or getting overwritten by it, are not compatible.

- some users have reported ships with their deck awash refusing to sink, or resurrecting when they had been apparently sunk, so if you have already enabled the revised zones mod, and you still experince those side effects, be ready to disable the patch.

- before you enable any patch by TDW, make sure to read the thread How to Use TDW GenericPatcher for Beginer by our Sjizzle

Quote:
Originally Posted by Novakat77 View Post
Second I have a few mods I've downloaded and tried, but seem to have some issues, so I would like some help with the ordering of the mods and of course suggestions of mods that I might need.
Your mod list is rather essential, and I don't see any major conflict regarding it. Refer to the following threads for mods that you might/should use, and on their enabling order:

SH5 Mod Guide for Beginners
sobers mega mod
My mods compilation
Sjizzle's mod list with CSP Magui interface

Quote:
Originally Posted by Novakat77 View Post
Now the problem I'm having is that when I use my scope to start identifying and setting all my other TDC info I cannot identify the ship as the officer that normally let me click the identification, range, etc. No longer has these options and just says unknown ship and will not let me select any of the TDC options no matter how many times I turn on and off the TDC, so I need help figuring out what I did wrong.
New UI's replaces the XO dialog and the stock recognition manual with a more realistic TDC interface and with a more complete recognition manual, called SOAN (i.e. Ships Of All the Nations):





Should you miss the old dialog interface and recognition manual, you can enable one of the two ERM_Reape7 New UIs optional mods, which will restore an enhanced version of the above features:

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