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Old 03-01-06, 11:00 PM   #36
Torplexed
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Join Date: Dec 2001
Location: Seattle, WA
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I agree the crew modelling in SH3 was never really carried to full execution. But at least they made the first attempt at it for a WW2 sub sim. I don't quite feel like I'm controlling an RC sub like I did in SH2.

Speaking of crews I was thinking it would be neat feature if you could drill your crew for greater efficiency. So if you did test dives on your way to your patrol area it would pay off in cutting a few seconds from your dive time. Too many drills and it starts to cut into crew morale. Maybe after a certain amount of time in port the crew's proficiency begins to fall off so you have to initiate the drill cycle again on your next patrol.

Just something to fill those empty hours at low time compression.
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