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Old 03-01-06, 09:07 PM   #103
JCWolf
Admiral
 
Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
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Quote:
Originally Posted by Captain America
Quote:
Originally Posted by Redwine
Hi...Captain....

I think so the rear (stern) dive plane is inverted, the "wing" icon is positioned so it is pointing back.
Water Flow is the same and from same direction for both, bow and stern dive plane.

Look at this previous page picture....

Both needles are pointing forward....

Any way, if you decide to let the chjanges in that way, can you made a little guide about how to mod it ?

I prefer my both, bow and stern dive planes icons in correct hydrodinamical position for incoming waterflow.


Hi Red,

The problem is thats only one picture. Look at all the other pictures that show it the other way....they are real pictures too, are they not? This is whats frustrating about it....there's really no one real way. Some have it with red scales on top, others dont. Some have up to 25 degrees, others 30 degrees. etc....

The only thing I can do is find some middle ground so to speak....I based it on the majority of pictures that I've seen on the net (I've spend over an hour searching for photos). Then I took into consideration of the fact that the developers of the game had the scales positioned the same way. I even looked at SH2 screenshots and the scales are also this way: (there is an ad at first, just give it a moment to load)

http://www.gamekult.com/tout/jeux/images/ME0000141050

No one said back then that they were wrong.

If I make them the other way then someone might complain and say it should be the other way and show me a picture that proves their point. It is impossible to make everyone happy; I wish I could. So in the end I went the "safe" route and chose to depict the gauges in the way that was most common.

You do make a very good point though...it is more logical to depict the aft gauge in relation to the water flow over it. The problem is I already completed all the textures for all of the interior files (stock & bordinstrument). Also, I didn't keep the early version of the new gauge in photoshop where everything was in layers for easy editing. Too much work is involved to change them at this point and I really lack the time.

When the mod is completed I'll make a post here of where they are located in the .sim files so people can edit them to their preference.

-CA

Bud, be as acurate as you can be and , about complaining from us the players , forget it man, i doubt someone will complain about your hard work bro...

It's too cool someone gives the trouble to share new graphics improvements with the community and we just apreciate any kind of effort to improve our game expirience, so critics it's ok as long as they are constructive and bring something relevante to your allready brilliante job brother...

thanks for the time lost with the all building of graphics that you share with us we can have much more fun with SH III...
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