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Old 10-02-13, 05:39 PM   #6
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by Trevally. View Post
Yes - it was meant to give a wow factor to the start.
The less a player does - the more they will see in this objective.
Being a fanatic of randomness and realism, personally I would have made that objective more free and more difficult, but I see your point and I respect it

Quote:
Originally Posted by Trevally. View Post
I am just about to watch part three of the lets play - so lets hope
Going to do it myself

Quote:
Originally Posted by Trevally. View Post
Just watched part 3 - nice shooting

For me, the recording is very good. Where options allow, perhaps you could try a fast90 or perhaps just a solution using the scope only (no map).

two more ideas:

- setting an intercept course with a far contact (BdU report)
- calculating a torpedo solution with no visual data, using hydrophone bearings (useful for foggy weather)
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