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Old 10-02-13, 01:47 AM   #117
Xaron
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Join Date: Sep 2009
Location: Germany
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Thanks guys for the honest answers! I really appreciate it!

@Hans:
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And since you seem to have excellent coding skills maybe we never know if you might not be tempted to join the ATWAR project since the whole gaming community know very well that mobile is not the future of gaming and specially not Simulation just Google it!
Thanks for the offer but for the moment I have more than a sh1tload of work with my own projects. Well I agree that mobile gaming is not for hardcore sims, but I can imagine to use tablets as enhancements to a computer simulation or just to check things on the way.

@04gabriel67:
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Neither do I know nothing about your past or present, I just suppose you are also into this small world of ship simulators. You say you work in huge projects for 10 years now...criticism was all you could offer as support?
Yes. Because that's just my experience. The bigger the project the more likely it is to fail. And, more team members don't necessarily increase the success of a project. I'm a simulation fan but I don't work in that business. My main work is as a software engineer (C++ all the day) for a medical device company including a lot of 3d rendering stuff.

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As I told you before, if the kickstarter goal will not be reach, there will be no project.
That's a pity! I'm really curious about your Kickstarter goal and look forward to more stuff from you but again, is Kickstarter really necessary? I can only assume that it might be hard to reach anything beyond a $10,000 goal for such a niche product.

@makman94:
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anyway , i am trying to say that becuase of the past 'fails' ,we must stop ...trying ? becuase something failed ,means that everything will ...fail from now on?
A simple answer: Yes. A longer answer: There is no correlation between the number of failed projects and the success. When you failed 10 times it doesn't mean you'll succeed the 11th. Success is a function of knowledge, experience and realistic goals and resources. It's that easy. I don't say you must stop trying. But you must stop trying to bloat the feature list. Make it modular, do milestones. Don't trap into details. I can remember in countless hours of just optimizing the look of particles. Make it just work, do the fine tuning at the end.
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