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Old 03-01-06, 04:17 PM   #35
Trout
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Join Date: Mar 2005
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Anyone who has read books about life in a submarine knows that the managment of crew members, putting togtether the right team of people in every division of the boat, choosing leaders, looking after morale ect. is a BIG part of the captains job.

I think that there ARE ways to make this a fun (but optional) part of a sub sim. What you need to do is put visible and audible clues throughout the boat that the captain can interpret as signs of morale and crew efficiency. THis also creates a MAJOR reason to model the WHOLE 3d interior and populate it with lifelike crewmen.

SH3 really only scratches the surface of what you can gain in terms of gameplay and sensory immersion from modeling the sub interior.

Trout
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