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Old 09-29-13, 11:00 AM   #20
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
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Trying to bring this erm... (how to call it?) ...bizarre thread back to a proper tone

Quote:
Originally Posted by Danoffski View Post
3. Spinning record graphic and louder sound when standing near gramophone
Both of these ideas should be feasible:

- for a start we would need for a gramophone 3d model (I don't think it is already in game), convert it into a GR2 object and place it anywhere we like aboard the boat. This could be part of silentmichal's u-boat interior mod

- unfortunately GR2 animations are still out of our reach, though I know that privateer is working on them. In the meanwhile the old SHIII controllers should be more than we need for animating a simple spinning disc. There's a drawback though: I can't think of any controller which we could use for triggering the animation; i.e. the record would spin forever, no matter if music is playing or not.

- there must be a bone aboard each playable U-boat, used as sound source for gramophone music. We should move it approximately where we plan to put the gramophone 3d model. Moreover, I see from Sh.sdl that gramophone music is not set as a 3d sound. Switching it to 3d (all the songs in the gramophone folder should be mono though), as well as editing its volume and min/max radius properties, might help us to obtain the desired effect
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